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Spook's Candy Adventure

Project Link

Dates

  • October 2020 (2 days)

Engine

  • Unity

Project Description

  • Team size: 2

  • A spooky 2D platformer that won second prize at Becker College’s 51-hour October Game Jam

My Role

  • Programmed a LineRenderer to display an arc of where the thrown toilet paper will travel, while also programming another LineRenderer to display a trail of where the thrown object has been, leaving behind a properly sized and tiled toilet paper texture.

  • Added 2D lighting and programmatically rotated various sprites to add more juice to the game.

  • Enabled the throw and shoot direction to be controlled by the mouse position.

  • Programmed all movement of the character and enemies.

  • Created a fun visualization for when an enemy is defeated; created a group of physics objects with sprites that pertain to the colors of the enemy, so that the enemy looks like it was exploded into a bunch of pixels.

  • Worked on this game with an artist friend during the October Game Jam at Becker College. In this game, you play as Spook, walking around the neighborhood on Halloween, TP’ing houses and gathering candy, all while avoiding the spooky neighborhood kids whose costumes have turned them into real characters. The goal of the game is to collect a certain number of pieces of candy, TP all the houses, and survive! The main two mechanics are shooting eggs at enemies to defeat them and throwing a roll of toilet paper in an arc, leaving behind a trail of toilet paper.

What I Learned

  • How to render an object's projected path when a certain force is added to it

  • How to access certain pixels of a sprite, image, or texture

  • The benefits of having a back-up plan (which I luckily had for this project) when trying to implement something experimental shortly before a deadline

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